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・ The Fall of The House of Gryffen
・ The Fall of the House of Labor
・ The Fairy Godmother (novel)
・ The Fairy Gunmother
・ The Fairy Jobmother
・ The Fairy Knight
・ The Fairy of the Lake
・ The Fairy Prince
・ The Fairy Queen (Fablehaven)
・ The Fairy Who Didn't Want to Be a Fairy Anymore
・ The Fairy with Turquoise Hair
・ The Fairy's Dilemma
・ The Fairy's Mistake
・ The Fairy-Queen
・ The Fairy-tale Detectives
The Fairyland Story
・ The Fairylogue and Radio-Plays
・ The Fairytaler
・ The Faith
・ The Faith (album)
・ The Faith (American band)
・ The Faith (Australian band)
・ The Faith Brown Chat Show
・ The Faith Healer
・ The Faith Healers
・ The Faith Instinct
・ The Faith Life
・ The Faith Mission
・ The Faith of Our Fathers
・ The Faithful Anchor


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The Fairyland Story : ウィキペディア英語版
The Fairyland Story

is a arcade platform game released by Taito in July 1985. The game was ported to the MSX and X68000 computers, and later was included in ''Taito Memories'' and ''Taito Legends 2'' for the PlayStation 2 for the Xbox and the PC.
==Gameplay==

In the game, the player guides the little witch Ptolemy through a series of single-screen levels, the goal being to eliminate all enemies and proceed to the next level. Ptolemy's main weapon is her magic attack, which can turn enemies into cakes for a short while. While in a "caked" form, the enemies can be either be destroyed by further magic attacks or by being dropped off a platform, possibly squashing other enemies below. Squashing more than one enemy results in an award of more points and, sometimes, in extra bonuses. 2000 points are awarded for squashing an enemy below a cake, with each additional enemy doubling the amount of points awarded. If three or more enemies are killed at once in one spot, bonus coins appear in that spot which may be collected for additional points.
Ptolemy's enemies include typical fantasy beings like orcs, mages, ogres, and dragons. If Ptolemy takes too long to clear a level of a last remaining enemy, eventually that enemy will disappear without an award of points. If, however, Ptolemy takes too long to clear more than one enemy from the level, a flying devil appears that can kill Ptolemy by touching her, and it begins to follow her slowly. The devil is invulnerable to attack and the only way to survive is for Ptolemy to kill all remaining enemies. This game element is very similar to the "Beluga" or "Skel Monsta" fish that limit the time allowed for each level in the later Taito game ''Bubble Bobble''.
Ptolemy's deaths are animated in different ways, depending on the enemy who kills her. She can sometimes collect some utility bonuses which increase her speed or the power and range of her magic for a short while, or offensive bonuses that, most usually, result in the cake-ification and destruction of all on-screen enemies. At various intervals between levels, an intermission screen appears during the game showing Ptolemy riding on the back of a large, flying green dragon. A message appears on each of these intermission screens, either congratulating the player or warning of some hazard in the next level. Many of these messages contain incorrect English idioms or grammar typical of Engrish.
The Taito game designers incorporated several elements from the earlier Taito game ''Chack'n Pop''. The Stoner/Mighta wizards from ''Chack'n Pop'' appear as ghost-like phasing enemies in ''The Fairyland Story'' and level 37 of ''The Fairyland Story'' has an arrangement of platforms that are designed to appear like the Mr. Chack'n character from ''Chack'n Pop''.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「The Fairyland Story」の詳細全文を読む



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